Posts Tagged ‘Xbox 360


Bring on the blacklight…

A few weeks ago, Kotaku ran a post on whether readers preferred digital, in-game content or solid, tangible stuff with their collector’s edition purchases. (I would link to the post itself, but am too bewildered by Gawker Media’s horrible new redesign to search for it).

I fall squarely into the “I like STUFF” camp. I don’t want some mediocre, ugly in-game armor that my character wouldn’t be caught dead in, but I luuuurve collectible figurines, posters, and the biggie—art books. I treasure game design art books like few other possessions. In the case of a fire, I would certainly save my limited edition art books before the games they came with. Hell, I’d snatch them up before I grabbed the console the games are played on. Game discs and consoles are more easily replaced than my precious art books (except for Jade Empire, perhaps. I’d make an exception to grab at least one of my two copies of JE).

Bioshock 2, followed by runner-up Fallout: New Vegas, is the best money I’ve ever spent on a collector’s edition video game. In a 13″ x 13″ box graced with awesome (if somewhat confusing to my Dollywood-loving soul, what with that butterfly) artwork, the collector’s edition contained three posters featuring vintage ads from Rapture, a vinyl 180g LP featuring the orchestral score from the original Bioshock, a CD containing the Bioshock 2 orchestral score, and a 164 page 8″ x 11″ hardbound art book. I was blown away when I opened it. I framed the posters and decorated my bathroom in a Bioshock theme—if the sink springs a leaky faucet, it’ll fit right in, ya know?—and they have hung there unmolested since….UNTIL I read an interesting comment on the previously mentioned Kotaku article, which mentioned a surprise if one shines a blacklight on the three Bioshock 2 posters. Of course I went home and tried it (with my laptop sitting on the floor playing the song from the Sea of Dreams teaser trailer for maximum effect), and…



Well, I suppose I missed it for so long because I have moved past the stage in my life in which I thought it was cool to have blacklights hanging around my house. I was so excited to discover this real-life easter egg, however, that I am now prepared to put a blacklight nightlight in the bathroom so guests can be awed/creeped out, according to their preferences.

More fun after the jump:

Continue reading ‘Bring on the blacklight…’



The last time I posted about Bioshock 2, I was royally disappointed. I revisited it a million years (read: a couple months) ago and gained a whole new appreciation for it. That post is still forthcoming, but while the love (and continued annoyance with Sofia Lamb) is rolling over me:

Sofia Lamb = Joan Allen in the movie version, yes?


In defense of Carth

If you’ve poked around a bit on this blog, you may have noticed that I’m a fan of Bioware’s roleplaying games. A huge fan, in fact. One of the things that drew me into Star Wars: Knights of the Old Republic (and my subsequent Bioware love) back in the olden days of 2003 was KOTOR’s inclusion of romance quests. While watching my ex-boyfriend play KOTOR, bored nearly to death (KOTOR is one of those games that’s so much better to play than watch, no?), a lightbulb went off in my head.

“Wait, there’s a romance element to this game? You’re going to hook up with that Bastila chick?”

“And you can make a female character, right?”

“If you make a girl character, do you get to hook up with one of the dudes?”



Well hello there, Mr. Onasi.

Continue reading ‘In defense of Carth’


…and my love for Dragon Age continues unabated!

My Dragon Age crisis is over!

Spoilers: Continue reading ‘…and my love for Dragon Age continues unabated!’


Bioware! Don’t kill my love in (or of) Dragon Age!

I haven’t yet written about Dragon Age: Origins on this blog. To be succinct, I absolutely adored it. I snatched up the expansion pack, Dragon Age Origins: Awakening, this week.

Thus far I’ve only played the very beginning opening sequence, but I’m in a state of high dudgeon. SPOILERY SPOILERS AHOY! Continue reading ‘Bioware! Don’t kill my love in (or of) Dragon Age!’


Resident Evil 5, you disappointed me.

The recent release of Resident Evil 5: Gold Edition made me remember: oh yeah, I played Resident Evil 5. That’s never a good sign.

I recall being terribly excited to play Resident Evil 5, because I loved Resident Evil 4 so much. I watched early trailers of the game with bated breath; I could hardly WAIT for it to come out.

Then it did.

I played it. I remain decidedly underwhelmed.

Continue reading ‘Resident Evil 5, you disappointed me.’


Everything’s better with bourbon.

I’m jumping back into Bioshock 2, Old Tom Whiskey in hand.


All I want for Mass Effect 3 is plausible clothing

Game Informer’s Matt Miller posted an excellent Mass Effect 3 Wishlist today. I agree with most everything he said, but would like to add my biggest pet peeve about ME2 to the list:

I WANT THE FEMALE CHARACTERS TO WEAR SOME CLOTHING. Clothing that is flattering, that doesn’t look like it belongs at a fetish party.

In the first Mass Effect, the female characters’ costumes adhered to those guidelines. Yes, Ashley’s pink and white armor was silly-looking. Yes, it had boob compartments in the chest plate. Still, it looked like ARMOR. You had the option to change her into different armor, as well, so Ashley could wear green or blue or black instead of looking like Space Marine Barbie for the entire game.

Liara and other characters wore form-fitting bodysuits, but they looked like wetsuit-type garments that could fit inside armor when necessary, rather than ME2’s skintight latex. Continue reading ‘All I want for Mass Effect 3 is plausible clothing’


On a happier note…

I finished Mass Effect 2. All of my characters lived through the suicide mission, and I cannot WAIT for Mass Effect 3.

Doctor Chakwas lives to drink Serrice Ice Brandy another day!


The cake is NOT a lie!

This has been a long week, so I’m going to write about a game that makes me exuberantly happy.

It’s short, but uh-mazing. My love for this game knows no bounds.

The premise is simple: you play from a first person view, with a portal gun. You make your way over, under, around, across, and through various obstacles by shooting portals and stepping into one and straight out the other. The portals don’t affect velocity, so if you find a way to hurl yourself through one at high speed (such as leaping into a portal from a high place) you’ll fly out of the other portal at high speed. This lends itself to all sorts of interesting scenarios. The puzzles are challenging, and the satisfaction of finishing each one is addictive.

Portal has received wildly positive reviews from myriad sources, so I’ll leave further straight-gameplay review to them and get onto things that I particularly like about it. SPOILERS AHOY! Continue reading ‘The cake is NOT a lie!’

August 2020