Posts Tagged ‘Game Informer


In defense of Carth

If you’ve poked around a bit on this blog, you may have noticed that I’m a fan of Bioware’s roleplaying games. A huge fan, in fact. One of the things that drew me into Star Wars: Knights of the Old Republic (and my subsequent Bioware love) back in the olden days of 2003 was KOTOR’s inclusion of romance quests. While watching my ex-boyfriend play KOTOR, bored nearly to death (KOTOR is one of those games that’s so much better to play than watch, no?), a lightbulb went off in my head.

“Wait, there’s a romance element to this game? You’re going to hook up with that Bastila chick?”

“And you can make a female character, right?”

“If you make a girl character, do you get to hook up with one of the dudes?”



Well hello there, Mr. Onasi.

Continue reading ‘In defense of Carth’


Heavy Rain and exploitation in marketing

Today marks the release of Heavy Rain, Quantic Dream’s groundbreaking new game for the PS3.

Heavy Rain appears to be far more cinematic than your average game. The four main characters are connected only by their search for a serial killer known as the Origami Killer; the player directs their actions through a choose-your-own-adventure style control system, selecting options based on the situation each character finds him or herself in. The story each player experiences is unique, dependent on the order in which each character’s story is played and the various mundane actions undertaken by characters throughout. This is no alien shoot ’em up where the player can reload upon dying; the characters in Heavy Rain are “normal people who have landed in extraordinary situations.” These characters can die, lending the player a sense of vulnerability that leads to harrowing and emotionally charged situations.

My apprehension about Heavy Rain stems from its marketing of one particular emotionally charged situation involving the lone female of the lead characters, Madison Paige. TRIGGER WARNING. Continue reading ‘Heavy Rain and exploitation in marketing’


Social game statistics and common sense

Articles about women and gaming tend to catch my eye, and I noticed this one tonight.

Here’s my experience with social gaming:

I went through a Pet Society-playing phase during my last semester of college. It was a fantastic, absolutely mindless distraction in times when I needed a break but was too tired to focus on anything more complicated. My interest waned, however, when my B.F.A. show was completed and I had time to sleep again. My boyfriend’s pet, Jean-Claude, became my pet Gerald’s sugar daddy for a while, sending him expensive gifts, but eventually grew disenchanted with Gerald’s lack of reciprocation and stopped calling. I occasionally receive a notification that someone’s pet went round to kiss, hug, or dance with Gerald, but for the most part he’s sadly neglected. If I logged back in I’d find him surrounded by a cloud of flies, moping around with his head hanging. Poor Gerald. He just couldn’t keep up once I had time to play my Xbox 360 again.

I'll give you a bath soon, Gerald. Promise.

Judging by my facebook feed alone, I could infer that many people enjoy social games. The statistics revealed in Popcap Games’ survey, namely, that more than 50 percent of social gamers are women and only 6% are under 21, don’t surprise me at all. Here’s my armchair psychology speculation: Continue reading ‘Social game statistics and common sense’


On Bayonetta and bullshit

In the March issue of Game Informer, there’s a one-page interview with director Hideki Kamiya about Platinum Games’ recently released Bayonetta. I haven’t yet played Bayonetta, and hadn’t planned to because I’m usually not attracted to games featuring sexed-up Sarah Palin lookalikes whose clothing is made of their own hair.

I often ignore tarted-up female game characters, because my blood pressure can only take so much, ya know? But I’m having trouble ignoring the firehose of piss Kamiya’s blasting down my leg in this interview.

Image courtesy the first row of Google image search "Bayonetta."

The article opens with the line, “In a medium dominated by Y chromosomes, it’s easy for a strong female lead like Bayonetta to stand out.” This is true. Outside of the Metroid series and roleplaying games that allow me to choose the main character’s sex, I’m having trouble instantly thinking of titles that feature a female lead. However, assuming a game will appeal to female players just because it features a woman is akin to McCain’s mistake of assuming female voters would flock to his ticket based on its inclusion of Bayonetta’s doppelg√§nger. Continue reading ‘On Bayonetta and bullshit’

December 2019
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