Posts Tagged ‘Constructive Criticism


In defense of Carth

If you’ve poked around a bit on this blog, you may have noticed that I’m a fan of Bioware’s roleplaying games. A huge fan, in fact. One of the things that drew me into Star Wars: Knights of the Old Republic (and my subsequent Bioware love) back in the olden days of 2003 was KOTOR’s inclusion of romance quests. While watching my ex-boyfriend play KOTOR, bored nearly to death (KOTOR is one of those games that’s so much better to play than watch, no?), a lightbulb went off in my head.

“Wait, there’s a romance element to this game? You’re going to hook up with that Bastila chick?”

“And you can make a female character, right?”

“If you make a girl character, do you get to hook up with one of the dudes?”



Well hello there, Mr. Onasi.

Continue reading ‘In defense of Carth’


On Geek Goddesses

Olivia Munn’s (of G4’s Attack of the Show) star seems to be on the rise these days. I noticed her brief cameo in Iron Man 2 a few weeks ago, and now she’s apparently got a gig with The Daily Show. Today Jezebel ran a piece on Munn’s “geek goddess schtick” that I found interesting.

It seems like women in technology-related media can’t win. They’re wildly discriminated against if they don’t meet a conventional standard of attractiveness, but if they are considered “hot,” their geek or gamer cred is constantly called into question.

I’ve never been a fan of Munn’s marketing of her own good looks, because I feel that it encourages viewers to look at her (and by extension, other women) primarily as an object to be looked at, rather than an intelligent human being with something to say. Since I graduated from college, got poor, and stopped paying for cable television, I haven’t kept up with Attack of the Show, so I can’t personally verify some of the Jezebel commenters’ claims that Munn routinely makes misogynist jokes and mocks other women’s looks. If those accusations are true, I find them highly distasteful. All I’ve got to say is this:

Though I was conflicted about my girl-crush Morgan Webb’s bikini-clad appearances in FHM and Maxim, I have never, EVER heard accusations or seen recorded evidence of her bagging on another woman.

You’ll always be the Tech TV goddess of my heart, Morgan.


Bioware! Don’t kill my love in (or of) Dragon Age!

I haven’t yet written about Dragon Age: Origins on this blog. To be succinct, I absolutely adored it. I snatched up the expansion pack, Dragon Age Origins: Awakening, this week.

Thus far I’ve only played the very beginning opening sequence, but I’m in a state of high dudgeon. SPOILERY SPOILERS AHOY! Continue reading ‘Bioware! Don’t kill my love in (or of) Dragon Age!’


Resident Evil 5, you disappointed me.

The recent release of Resident Evil 5: Gold Edition made me remember: oh yeah, I played Resident Evil 5. That’s never a good sign.

I recall being terribly excited to play Resident Evil 5, because I loved Resident Evil 4 so much. I watched early trailers of the game with bated breath; I could hardly WAIT for it to come out.

Then it did.

I played it. I remain decidedly underwhelmed.

Continue reading ‘Resident Evil 5, you disappointed me.’


In the world of unfortunate names…..

This exists. Just thought you should know.


All I want for Mass Effect 3 is plausible clothing

Game Informer’s Matt Miller posted an excellent Mass Effect 3 Wishlist today. I agree with most everything he said, but would like to add my biggest pet peeve about ME2 to the list:

I WANT THE FEMALE CHARACTERS TO WEAR SOME CLOTHING. Clothing that is flattering, that doesn’t look like it belongs at a fetish party.

In the first Mass Effect, the female characters’ costumes adhered to those guidelines. Yes, Ashley’s pink and white armor was silly-looking. Yes, it had boob compartments in the chest plate. Still, it looked like ARMOR. You had the option to change her into different armor, as well, so Ashley could wear green or blue or black instead of looking like Space Marine Barbie for the entire game.

Liara and other characters wore form-fitting bodysuits, but they looked like wetsuit-type garments that could fit inside armor when necessary, rather than ME2’s skintight latex. Continue reading ‘All I want for Mass Effect 3 is plausible clothing’


Heavy Rain and exploitation in marketing

Today marks the release of Heavy Rain, Quantic Dream’s groundbreaking new game for the PS3.

Heavy Rain appears to be far more cinematic than your average game. The four main characters are connected only by their search for a serial killer known as the Origami Killer; the player directs their actions through a choose-your-own-adventure style control system, selecting options based on the situation each character finds him or herself in. The story each player experiences is unique, dependent on the order in which each character’s story is played and the various mundane actions undertaken by characters throughout. This is no alien shoot ’em up where the player can reload upon dying; the characters in Heavy Rain are “normal people who have landed in extraordinary situations.” These characters can die, lending the player a sense of vulnerability that leads to harrowing and emotionally charged situations.

My apprehension about Heavy Rain stems from its marketing of one particular emotionally charged situation involving the lone female of the lead characters, Madison Paige. TRIGGER WARNING. Continue reading ‘Heavy Rain and exploitation in marketing’


On Bayonetta and bullshit

In the March issue of Game Informer, there’s a one-page interview with director Hideki Kamiya about Platinum Games’ recently released Bayonetta. I haven’t yet played Bayonetta, and hadn’t planned to because I’m usually not attracted to games featuring sexed-up Sarah Palin lookalikes whose clothing is made of their own hair.

I often ignore tarted-up female game characters, because my blood pressure can only take so much, ya know? But I’m having trouble ignoring the firehose of piss Kamiya’s blasting down my leg in this interview.

Image courtesy the first row of Google image search "Bayonetta."

The article opens with the line, “In a medium dominated by Y chromosomes, it’s easy for a strong female lead like Bayonetta to stand out.” This is true. Outside of the Metroid series and roleplaying games that allow me to choose the main character’s sex, I’m having trouble instantly thinking of titles that feature a female lead. However, assuming a game will appeal to female players just because it features a woman is akin to McCain’s mistake of assuming female voters would flock to his ticket based on its inclusion of Bayonetta’s doppelgänger. Continue reading ‘On Bayonetta and bullshit’


Brütal Legend, not so much

I expected to be blown away by Brütal Legend. I loved Tim Schafer’s Psychonauts, I like heavy metal music, and I thought the game looked hysterical in press releases. I bought it the day it came out (after Psychonauts was tragically undersold, I thought I should support Schafer’s latest release). I played it for two, maybe three days, and haven’t picked it up since.

I want to, but I just. can’t. bring myself to go back while there are other excellent games to play. And books to read. And places to go. And RuPaul’s Drag Race is airing…

I will force myself to finish and give a full review of this game someday. For now, here’s my barely-started-then-quit impressions. Continue reading ‘Brütal Legend, not so much’


I’m just going to say it

Female Commander Shepard’s voice acting is far superior to male Shepard’s. Major props to the extremely versatile Jennifer Hale.

August 2020