Posts Tagged ‘Can’t we all just get along?

09
Jun
10

In defense of Carth

If you’ve poked around a bit on this blog, you may have noticed that I’m a fan of Bioware’s roleplaying games. A huge fan, in fact. One of the things that drew me into Star Wars: Knights of the Old Republic (and my subsequent Bioware love) back in the olden days of 2003 was KOTOR’s inclusion of romance quests. While watching my ex-boyfriend play KOTOR, bored nearly to death (KOTOR is one of those games that’s so much better to play than watch, no?), a lightbulb went off in my head.

“Wait, there’s a romance element to this game? You’re going to hook up with that Bastila chick?”

“And you can make a female character, right?”

“If you make a girl character, do you get to hook up with one of the dudes?”

“YES?!”

Sold.

Well hello there, Mr. Onasi.

Continue reading ‘In defense of Carth’

17
Feb
10

Social game statistics and common sense

Articles about women and gaming tend to catch my eye, and I noticed this one tonight.

Here’s my experience with social gaming:

I went through a Pet Society-playing phase during my last semester of college. It was a fantastic, absolutely mindless distraction in times when I needed a break but was too tired to focus on anything more complicated. My interest waned, however, when my B.F.A. show was completed and I had time to sleep again. My boyfriend’s pet, Jean-Claude, became my pet Gerald’s sugar daddy for a while, sending him expensive gifts, but eventually grew disenchanted with Gerald’s lack of reciprocation and stopped calling. I occasionally receive a notification that someone’s pet went round to kiss, hug, or dance with Gerald, but for the most part he’s sadly neglected. If I logged back in I’d find him surrounded by a cloud of flies, moping around with his head hanging. Poor Gerald. He just couldn’t keep up once I had time to play my Xbox 360 again.

I'll give you a bath soon, Gerald. Promise.

Judging by my facebook feed alone, I could infer that many people enjoy social games. The statistics revealed in Popcap Games’ survey, namely, that more than 50 percent of social gamers are women and only 6% are under 21, don’t surprise me at all. Here’s my armchair psychology speculation: Continue reading ‘Social game statistics and common sense’